View Full Version : Destiny: The Taken King

tcg joey
06-24-2015, 02:24 PM
Can anyone explain to me what the actual fuck is going on with this expansion pack?

It has 3 versions that are the same price and higher than new retail games. It will be available as a 39.99 digital download for players who own the game and existing DLC already or as a disc-based 54.99 Legendary Edition which also contains the base Destiny game and existing DLC so new players can get all of the game's content in one package plus a Collector's Edition, which costs 79.99. This version does actually look pretty cool and it contains a number of physical collectibles and several pieces of exclusive in-game content, including three class-specific emotes and exotic weapons with XP boosts.

It's pretty laughable charging that much for DLC especially when you consider the relative size of the DLC expansion and the actual Retail game. I can go out and get Destiny for 25 yet pay 15 more for 1 single piece of DLC. Also there is this small issue of the various versions having exclusive content that players can only get if they buy the Collectors edition

It really looks like Bungie have lost the plot with Destiny and are willing to not only destroy any good will left but to grind their once godlike name into the dirt.

Anyone buying this DLC?

06-24-2015, 04:24 PM
What’s happening is thus.

There are a few ways to buy the new expansion, each more odious than the last.

Option #1 – You can straight up just buy the new content for 39.99 (hahaha!). Now you may be thinking that that sounds expensive for a simply expansion pack that amounts to much less content than the base game. Well I can see why you’d think that but well I’m afraid we don’t actually have any comeback on that, just that our remaining base of players are morons who’ll buy whatever we decide to put out next.

Option #2 – What you’re still here, well then we shall proceed. You can purchase hot only this expansion pass but also all the preceding content (base game & DLC) for the bargain basement price of just 54.99. We shall call this the Legendary Edition to play on the fact that we were once associated with the goliath that is Halo. Now we are aware that traditionally GOTY editions of games typically release for less money that the original retail price of the game but, urm, well yes were aware of it but that’s about it.

Option #3 – Still looking to shovel more money our way, well then it would be rude not to. For only 79.99 you can purchase The Taken King: Collectors Edition. In traditional collectors edition fashion we’ll bundle up a new pieces of crap plastic & assorted other items to clutter up your shelves. And as a special fuck you to our long standing & most loyal fans we’re bundling up a few exclusive in game weapons & emotes (dear lord do our players love emotes) that are only available for those who buy this edition. That’s right folks, if you’re a long standing player & you want the emotes prepare to pony up an additional 40 over the cost of the expansion if you want them.

06-24-2015, 04:29 PM
Background Facts:

TTK Launches in three packages.
- $40.00/40.00 for digital edition, which contains the new DLC and the Year 1 founder's sparrow, shader, and emblem.
- $60.00/54.99 for legendary edition,which includes the original game, both Year 1 DLCs, and TTK DLC.
- $80.00/80.00 for collector's edition, which includes everything in the Legendary edition, a bunch of different physical items, and three exclusive emotes, shaders, and exp boosting class items.

Fans are pissed because the only way to get the exclusive shaders and emotes is by repurchasing old content they already have.


Eurogamer: So it may seem like a small thing but you're adding exclusive content to the game - three new dance emotes - that players can't get unless they rebuy the main game and the two existing DLCs. Is that right?

Luke Smith: "There is no way right now for you to get the new dance emotes without doing that. Those are Collector's Edition exclusive. We've set some stuff aside for that edition specifically to really make it appeal to fans who have engaged with the game already and also to people that will enter the game this autumn.

Can you see that some fans are confused that you're asking them to buy stuff they already own?

"Yeah, I can totally empathise with those people. But the Collector's Edition is a pretty cool package for people who want to pursue that stuff. Otherwise, surely what you're saying is that you would want to buy them separately, right?"

Well, yeah. I would rather do that - pay a few pounds or dollars or whatever - than spend money on things I already own.

"Well, we have nothing more to talk about regarding your opportunity to spend extra money in Destiny, other than The Taken King and the three versions we've announced."

Is Bungie considering selling customisation items such as this separately? Or is that against the studio's philosophy for the game?

"Rather than comment on the Bungie philosophy, here's what I'll tell you. If someone made a golf clap emote, I would spend money on that. Like when someone falls in the Vault of Glass. At the moment I bow when I'm trying to mess with them. So... I empathise with some of the things you're saying. "

I feel like you should put some of these things that you are empathising with into practice.

"We have nothing to announce today. We're reading the forums and the reactions to this week's announcements. We will continue to discuss player feedback with respect to the the game and Collector's Edition content."

06-24-2015, 04:29 PM
Taken King costs 39.99, which is almost same as base game. Does its content justify that?

"I'm going to use American dollars, because British pounds are just foreign to me..."

Literally foreign.

"Indeed, an ocean away. So, purchasers get a big, rich campaign. Fully voiced cinematics and the story of what happens when an angry alien god wages war on a solar system, all with a satisfying conclusion. You also have a new subclass to pursue and unlock. We also have a bunch of new strikes - we're not yet talking about how many - and a new raid. We're showing two new PVP modes and four PVP maps this week, and it's a fairly safe bet we're not done yet showing things off. So I'm fairly excited about the value proposition. We're calling this a major expansion because it is. We're giving people a whole new place to go, that new destination..."

I get that it is big but it is also the same price as the base game. That had four areas rather than one and more missions than the Taken King. Why is it the same price?

"All I can do is answer that with the same thing I just gave you... We're really comfortable with the value we're giving to players this autumn. I believe that once we begin to share more, players will be even more excited. And for existing players it also comes with the Founder's pack with a new Sparrow, shader and emblem."

Just not the emotes.

"It doesn't because they come with the Collector's Edition."

Final question on prices -

"Is it also the final question on the emotes?"

I'm not going to mention them again. I can't get them.

"But you can if you buy the Collector's Edition."

I'm not going to buy the game and the two DLCs all over again.

"Ok, but first I want to poke at you on this a little bit."

Poke at me?

"You're feeling anxious because you want this exclusive content but you don't know yet how much you want it. The notion of spending this money is making you anxious, I can see it -"

I do want them. I would buy them -

"If I fired up a video right now and showed you the emotes you would throw money at the screen."

What I'm saying is that fan frustration is not because they don't understand the proposition. It comes regardless of how cool the exclusive content is. The frustration - and mine as a fan - is that the method of acquiring it requires me to re-buy content I bought a year ago.

"[Long pause] It's about value. The player's assessment of the value of the content."

Final question on prices - The Taken King and everything released so far comes at a significant price reduction for people who want to jump in to Destiny this September. All games do Game of the Year editions now - I understand that, that's not really an issue. But when you look at the reduction involved - it's barely any more than just buying The Taken King solo.

"This autumn we want to have a moment of convergence where players like you and me who are engaged with Destiny can match up with people who are just joining in, who didn't pick the game up last year for one reason or another.

"It's also important to remember the temporal valuation of content. If you played during The Dark Below, you were playing when there were Swordbearers everywhere. That's now gone and you can't recapture that now. Some things are being left behind as we move forward. It's the same with House of Wolves, right now, with the Fallen showing up all over the solar system. Those things are going to be less relevant as we move forward and the Taken are everywhere.

"We don't have a way to go back in time and experience those things again. So the players who were there can say 'I was here when...' and 'I did it when it was new'.

"I wish I had a way of better telling players that I was there back then. That I had a better way of embracing the legacy of my time with the game. This is something that we on the development team talk about all the time. It's really important that we figure out ways to embrace the legacy that players created in the first year... I'm not going to talk about how we're going to do that but it is right in the forefront of our brains. It's missing right now in Destiny."

06-24-2015, 07:53 PM
Oh that interview was a laugh to say the least. I was actually thinking of picking up the new dlc because I do actually like the game as a social experience. I like getting into fireteams and playing the last dlc as it has a clever little mode. A lot like horde but with different game mechanics for the bosses that seems to change every week.

But the way he addresses fans who've stuck with the game from the get go that makes it obvious he doesn't give a shit about them. As if stepping on the fanbase from Halo wasn't enough they're now isolating the fan base from this game and screwing up their own future revenue.

Bungie always seemed to be a cool game developer that actually gave a shit about their followers. However I think those days are long since past.

tcg joey
06-24-2015, 09:48 PM
Problem with that interview is Deej used to be a lovely bloke now he just comes accross as a cunt. Seems like a culture change at Bungie without sounding off without all the info they just seem to have climbed into bed with Sony and Activision to the point where they have to bleed fans dry to survive. Bungie always championed the idea of community now they say shit like that.

06-25-2015, 10:48 AM
Also this $40 = 40 business is as stupid as it has always been.

tcg joey
06-25-2015, 12:48 PM
Remember Pounds are foreign to him!

06-25-2015, 01:49 PM
What is money? What is a number of currency conversion calculators you can use for free on this thing called the internet? Yes but seriously the dollars to pounds conversions when it comes to games has to stop. It's not just Activision who are guilty of that but all games publishers.